Zelda: Breath of the Wild

I’m extremely late playing this game, but after seeing how amazing its sequel, “Tears of the Kingdom” looks (and hearing all the good reviews for this game), I knew I had to give it a try first before going into the sequel.

I’ve been playing Zelda games since they were out for the NES decades ago. That being said, I am horrible at them. I hate fighting the bosses, and I’m terrible at the puzzles.

For a long time, I didn’t really like the games, and I didn’t play them so much as watch my older brother play.

All of that changed when I started the Nintendo 64’s Ocarina of Time. I was still horrible at the game, but I loved the storyline and playing it. My brother was also there to help me beat the bosses I couldn’t or solve the insane puzzles I couldn’t.

Life with Zelda games got infinitely better for me when I bought a guidebook for Majora’s Mask. I lived and breathed that guidebook as I had it in front of me like a security blanket while I played.

I know there are people out there who enjoy the stress and frustration of solving Zelda’s puzzles on their own, but I am not one of them. I like the side-stories, the weapons upgrades, the random battles. I like wandering around and only progressing when I feel like it.

And Breath of the Wild delivers that for me. While it’s still a harrowing experiencing running into a massively strong enemy while exploring the wilds of Hyrule, for the most part I’ve been biding my time doing the side quests, defeating shrine quests whenever the mood strikes, and taking my time to rescue Zelda from her 100-year struggle containing Calamity Ganon.

Whenever I finally do get around to defeating that major evil boss I still think of as a pig, then I’m going to go out and get “Tears of the Kingdom” and start the whole meandering process all over again.